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Start Mel In Maya Part 1

Start Mel In Maya Part 1

| July 23, 2010 | 0 Comments

MEL script has all the tools and commands of 3d modeling and 3d animation in it which you can use typing the command in MEL coding. There are many other dynamic features of Maya Mel in Expression Editor which is sub-command system of MEL and you will learn about how to make 3d animation using MEL in 3d modeling

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Simulating a Cartoon Rocket with Rigid Bodies (Dynamic Simulation)

Simulating a Cartoon Rocket with Rigid Bodies (Dynamic Simulation)

| July 23, 2010 | 0 Comments

Dynamics are the animation of special natural effect like Soft/Rigid Bodies, Field like gravity, air, and Effect like fluid, hair or fur and many more. Maya Dynamics also provides attributes of these Dynamics features which can edited and modified in using channel box, option box of the tools or commands being used in 3d animation.

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Intro to game texturing part 3

Intro to game texturing part 3

| July 22, 2010 | 0 Comments

and third is Phong texture which is Glassy texture giving effect of Glass. As here our model is simple tiled 3d wall so you will learn how to apply Lambert texture on our 3d model of static mesh of game design in 3d modeling and animation software Maya.

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Intro to game texturing part 4

Intro to game texturing part 4

| July 22, 2010 | 0 Comments

determine pixel of the image either automatically by the software, manually by 3d modeler or some time both i.e. an automatic UV map is generated and then it is edited or modified by the modeler. Here the third type of UV mapping is being adopted so learn how to make a UV map for 3d character in Maya 3d software.

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Intro to game texturing part 2

Intro to game texturing part 2

| July 22, 2010 | 0 Comments

how to model a static mesh for game texturing in 3d modeling and animation software Maya. You will learn how to model wall made up of bricks in 3d modeling and animation software Maya learning. You will learn some of very basic 3d modeling tools and commands in 3d modeling and animation software Maya.

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Intro to game texturing part 1

Intro to game texturing part 1

| July 22, 2010 | 0 Comments

In normal mapping instead of using graphic 2d mapping the object is covered or mapped by the normal map which is color contrasting map showing the ups and down with shades and colors so the texture we get is maximum close to the realistic texturing.

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Modeling Poly Gazebo Part 2

Modeling Poly Gazebo Part 2

| July 22, 2010 | 0 Comments

This lesson covers basics of the 3d polygonal modeling in 3d modeling and animation software Maya you will learn how to use the extrude tool commands for extruding and scaling the extruding area with the same tool, you will also learn how to use the duplicate command in 3d modeling and animation software Autodesk Maya.

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Keyframe and Graph Editor Part 2

Keyframe and Graph Editor Part 2

| July 20, 2010 | 0 Comments

Graph Editor shows the arc for each attribute’s animation, which maybe conversion, scale rotation or something else. Graph Editor in Maya is powerful feature which allows us to break or put in keys at specific frame with specific values. We can control and enhance the animation with Graph Editor.

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