RSSCategory: 3DCGG

Maya Texturing Part 1

Maya Texturing Part 1

| June 3, 2011 | 0 Comments

Textured is a quality of art work. It is based on 2d and 3d design and graphics. Through texturing we can convey our message and expression quite easily. We take a parachute balloon for understanding texture concept. We start our tutorial by taking a model from the drive. Go to window and bring hyper shape. [...]

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Maya to ZBrush to UDK – Part 9

Maya to ZBrush to UDK – Part 9

| June 3, 2011 | 0 Comments

In this 3d modeling class lesson you will learn about how to use the deformation shader in the Zbrush for texturing and mapping you 3d static game design character in 3d modeling and animation software Maya. in this lesson you will learn how make our 3d static mesh ready to import into the UDK, up [...]

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Modeling Space Ship in Maya

Modeling Space Ship in Maya

| June 3, 2011 | 0 Comments

This is 3d polygon modeling lesson for the beginners of 3d modeling and animation learning in which you will learn how a spaceship is model in 3d modeling animation software Maya. In this lesson we shall start from a polygon cube and model a 3d spaceship model using some basic 3d modeling tools and commands [...]

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Maya to ZBrush to UDK – Part 10

Maya to ZBrush to UDK – Part 10

| June 3, 2011 | 0 Comments

This 3d modeling class is about how to make 3d sculpting effects on a 3d character using Zbrush. This 3d modeling series as a whole covers; how to model a 3d game design static mesh, how to UV map your 3d model, how to texture the 3d model in Zbrush. In this complete series you [...]

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Balls collision

Balls collision

| June 3, 2011 | 0 Comments

In this 3d modeling and animation lesson you will learn how to make 3d animation of the Ball colliding like in snooker. This lesson is very simple 3d animation modeling lesson and you can learn about how to model the snooker 3d game and then how to make animation of the 3d ball in it. [...]

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Introduction of Soft Bodies Dynamic

Introduction of Soft Bodies Dynamic

| June 3, 2011 | 0 Comments

This tutorial is about dynamic category of Autodesk Maya. This is among the function of Autodesk Maya. Dynamic object are of two parts, rigid bodies and soft bodies. Rigid bodies also known as solid object can not be deform. On the other hand the soft bodies’ objects are deformable. Dynamic object are created by Nurbs [...]

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Understanding Primitives of Autodesk Maya

Understanding Primitives of Autodesk Maya

| June 3, 2011 | 0 Comments

In this tutorial we shall discuss about the basic primitive of the Autodesk Maya. Primitive are the basic factor to perform the object into 3d animation modeling. There are some basic primitive in the Maya. Some other extended primitive are also available to modify the object more briefly. The basic primitive helps to create an [...]

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Car Animation with Expression

Car Animation with Expression

| June 3, 2011 | 0 Comments

This tutorial describes the easiest way about how to drive car in 3d modeling animation software program Autodesk Maya. You will learn how to make 3 d animation of realistic 3d model car animation in Maya 3d animation modeling software application of computer graphics. The technique of the 3d animation we are going to teach [...]

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Modeling Poly Gazebo Part 1

Modeling Poly Gazebo Part 1

| June 2, 2011 | 0 Comments

This is Polygon 3d modeling lesson for the 3d modeling and animation software Autodesk Maya training which you will learn how to model a gazebo in 3d modeling animation program Maya. In this 3d modeling lesson you will learn Polygon 3d modeling techniques with reference curve method of 3d modeling. NURBS 3d modeling often start [...]

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Character Setup in Maya 2010 Part 7 (Urdu/Hindi)

Character Setup in Maya 2010 Part 7 (Urdu/Hindi)

| May 31, 2011 | 0 Comments

This tutorial explains about character setup in Maya 2010, character set up is much essential for human modeling accomplishment. This tutorial is about introduction of character setup. The character models are designed for animation purpose because animation is the name of continuous movement in character in real time. You can use different methods for setting [...]

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