Category: 3DCGG
Intro to game texturing part 1
In normal mapping instead of using graphic 2d mapping the object is covered or mapped by the normal map which is color contrasting map showing the ups and down with shades and colors so the texture we get is maximum close to the realistic texturing.
Modeling Poly Gazebo Part 2
This lesson covers basics of the 3d polygonal modeling in 3d modeling and animation software Maya you will learn how to use the extrude tool commands for extruding and scaling the extruding area with the same tool, you will also learn how to use the duplicate command in 3d modeling and animation software Autodesk Maya.
Keyframe and Graph Editor Part 1
See which curve is flat and which one is in curve shape. Flat shape shows that this axis has no animation and curve shape display the animation level. A little bit change in the curve creates enough change in the movement of the object. Besides this the graph editor itself helps us to set the key frames with accurate values.
How to turn Book Page in Maya
Go to create menu, select the plane and drag it on the screen. Increase the size by using scale tool and set its resolution from channel box. This offers to set the size by value. Now after primary amendment, we need joint tool. First of all adjust the animation as menu set.
Keyframe and Graph Editor Part 2
Graph Editor shows the arc for each attribute’s animation, which maybe conversion, scale rotation or something else. Graph Editor in Maya is powerful feature which allows us to break or put in keys at specific frame with specific values. We can control and enhance the animation with Graph Editor.
Maya toon shader and lines 01
Applying further option and commands will make your shader much better. But at first time it is enough. Do practice for creating different kind of shader and you will be able to create them like an expert. Say you have an object like robot for giving it toon shader.





