Tag: game design
Attaching The Joints to the Model in Maya
Maya is the software where you can learn about how to make and how to design your 3D animations? Firstly, you have to make a 3D model in Maya then the next step which is also being discussed in this free video tutorial here is the designing of your 3D model in Maya. Here in [...]
Creating a Simple Animation Using Maya 2010
Welcome to the world of Autodesk Maya 2010. In this video tutorial I shall teach you how to make a simple 3D animation in Autodesk Maya 2010? It is very simple, basic and easy to learn that how to create 3D geometric Animations in Maya? In this tutorial video you also learn how to use [...]
How to make Hard and Soft Materials in Maya
If you are a beginner in Maya and want to create 3D image of a robot on Maya then you will have to make some of image face hard to appear like a metal. Maya 3D software help in this operation and here you can learn how to make some part of your robot like [...]
Maya Skin Weight Tutorial
This tutorial video of Maya will tell you how to use skin Weight Tool in Autodesk Maya. The skin weight tool option is helpful for you to produce Dynamic effect in your 3D image when you are beginner and working in Autodesk Maya. In this free Maya video tutorial you will learn how to work [...]
Maya Tutorial – Polygon Modeling
Maya contains best package to design, model and animate the object in real time. This tutorial refers you to learn the Maya concept through example. The polygon primitives allow you to create the project under polygon menu set. This menu helps you to create the polygonal character in Maya. Polygonal modeling deals with the surface [...]
Zbrush (Maya 2008 Workflow)-4
ZBrush is major tool of 3d s max to connecting 2D and 3d materials. It works with pixels setting and can store lighting, shading and other function of 3d object. ZBrush is using widely in movies making and video game production. It helps you to create the model with high resolution. It makes it easy [...]
3d Modeling of Head in Maya part 3
Using select and move tool select the edge corner and bring it closer and farther from eye structure. try to squeeze the edge nearer to the eye area because it will help you to create smooth modeling of eye. In short the whole modeling will take enough time to make the perfect look as you can see in the video.
Setting up the UV Maps part 1
The UV mapping affects on the edge not on vertices. Therefore the UV mapping will be different in any shared vertices. You can get the mapping free software from online companies and also download them from any web browser. The briefly procedure is discussed in the following video.
Introduction of checkermap in Maya project 1 of 5
Select the color chooser and assign it to your model. Now we want to assign UV mapping, open the UV mapping from properties and assign it with Z-axis. You can also apply normal maps and object geometry to form it into real look. You can learn it many other concept through this single object.
3ds max head modeling part 09
Here you are learning the human head modeling in series and this is the ninth part of total project. Using mesh smooth modifier you can create wonderful modeling of human head. The human face and head is very easy to look at but it is laborious to perform it in 3ds max. All the modeling [...]





