Tag: tips and techniques

Zbrush (Maya 2008 Workflow)-4

Zbrush (Maya 2008 Workflow)-4

| May 21, 2011 | 0 Comments

ZBrush is major tool of 3d s max to connecting 2D and 3d materials. It works with pixels setting and can store lighting, shading and other function of 3d object. ZBrush is using widely in movies making and video game production. It helps you to create the model with high resolution. It makes it easy [...]

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Setting up the UV Maps part 1

Setting up the UV Maps part 1

| April 27, 2011 | 0 Comments

The UV mapping affects on the edge not on vertices. Therefore the UV mapping will be different in any shared vertices. You can get the mapping free software from online companies and also download them from any web browser. The briefly procedure is discussed in the following video.

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Introduction of checkermap in Maya project 1 of 5

Introduction of checkermap in Maya project 1 of 5

| April 27, 2011 | 0 Comments

Select the color chooser and assign it to your model. Now we want to assign UV mapping, open the UV mapping from properties and assign it with Z-axis. You can also apply normal maps and object geometry to form it into real look. You can learn it many other concept through this single object.

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3ds max head modeling part 09

3ds max head modeling part 09

| April 27, 2011 | 0 Comments

Here you are learning the human head modeling in series and this is the ninth part of total project. Using mesh smooth modifier you can create wonderful modeling of human head. The human face and head is very easy to look at but it is laborious to perform it in 3ds max. All the modeling [...]

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Normal Mapping Inside of Maya

Normal Mapping Inside of Maya

| April 26, 2011 | 1 Comment

You have learnt before about the mapping and texturing of any model in Maya and 3Ds max. It can be either on simple scene or any complex scene. The texturing and assigning materials are also similar method. In simple texturing and assigning material you have just select the material for relevant object choosing appropriate map [...]

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Maya Normal Map Tutorial

Maya Normal Map Tutorial

| April 20, 2011 | 0 Comments

This is 3d modeling free tutorial video about Normal mapping in 3d modeling and animation software Autodesk Maya. Normal mapping is the best of texturing 3d models in 3d modeling and animation software Maya, normal mapping creates very realistic surfaces in 3d computer graphics. And you should have asked how Normal mapping does realistic texturing [...]

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Maya Tutorial: Basic UV Unwrapping Part2

Maya Tutorial: Basic UV Unwrapping Part2

| April 20, 2011 | 0 Comments

This is 3d modeling and animation video tutorial lesson presented for free 3d software training of 3d animation modeling software Autodesk Maya. in this lesson you will learn UV mapping what is UV mapping and how to create UV mapping for your 3d model using tools and commands of the 3d modeling and animation software [...]

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Maya tutorial: Normalmaps Part 1

Maya tutorial: Normalmaps Part 1

| April 20, 2011 | 0 Comments

This is 3d modeling lesson introducing Normal mapping in 3d modeling, 3d animation and rendering software Autodesk Maya. This lesson is for the beginners of the 3d modeling and animation software Autodesk Maya in order to teach what UV mapping is and what Normal mapping is in 3d modeling, what for they are and how [...]

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Maya Modeling Basics Airplane pt. 10

Maya Modeling Basics Airplane pt. 10

| February 12, 2011 | 0 Comments

This is last part of 3d modeling class video lesson on the 3d modeling of airplane in which you will learn how to how to combine the separate mesh parts of out model in 3d modeling and animation software Maya more over you will also learn how to unify the vertices of the two halves [...]

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Maya Modeling Basics Airplane Pt. 9

Maya Modeling Basics Airplane Pt. 9

| February 11, 2011 | 0 Comments

This free video is second last part of the lesson taught in 3 d modeling class about how to model 3 d airplane in the 3 d modeling and animation software Maya. In this 3d modeling class video you will learn how to model the cockpit and other part of the our 3d airplane model [...]

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